Reshade Ray Tracing Shader Rtgi 033
This simulates "color bleeding" (e.g., a red wall casting a red tint onto a white floor).
| Feature | RTGI 0.33 | Native RTX/UE5 Lumen | |---------|-----------|----------------------| | Ray origin | Screen-space only | World-space | | Off-screen data | Missing (causes light leaks) | Available | | Performance overhead | Moderate (10-30% FPS drop) | High (40-60% drop) | | Hardware requirement | Any GPU (2014+) | RTX 2000 series+ | | Integration | Post-process (hack) | Engine-level |
shader created by Pascal Gilcher (known as Marty McFly). It is a screen-space post-processing effect designed to add realistic lighting and shadow interactions to games that do not natively support ray tracing. Key Features of Version 0.33 Motion Vectors Integration : A major addition in version 0.33 is the support for motion vectors
If you are running RTGI, disable native SSAO, HBAO+, or screen-space reflections in the game's graphics menu. RTGI replaces these systems with a superior alternative, saving you redundant rendering cycles. Conclusion reshade ray tracing shader rtgi 033
: As a ray tracing solution, it is demanding. Users often report a significant frame rate drop, especially at 4K resolutions or when high ray counts are used. Performance vs. Visual Quality
Extract your RTGI 0.33 files. Copy the contents of the Shaders folder into your game's reshade-shaders/Shaders directory. Copy the contents of the Textures folder into reshade-shaders/Textures .
RTGI, or Real-Time Global Illumination, is a technique that simulates the way light interacts with its environment, taking into account the complex interplay of reflections, refractions, and diffusions. This effect is particularly challenging to achieve in real-time, as it requires the simulation of light transport across an entire scene. The ReShade Ray Tracing Shader RTGI 0.3.3 brings this technology to the masses, enabling users to experience stunning, cinema-quality visuals in a wide range of applications. This simulates "color bleeding" (e
ReShade Ray Tracing Shader RTGI 0.3.3: Bringing Next-Gen Lighting to Any Game
RTGI relies entirely on the game’s depth map to know where objects are in 3D space. Games with heavy anti-cheat systems (like Destiny 2 or Valorant ) block depth buffer access to prevent hacking, making RTGI incompatible with most competitive multiplayer games.
Unlike native ray tracing (found in games like Cyberpunk 2077 ), which tracks 3D geometry and light sources hidden completely out of the player's view, ReShade RTGI operates strictly within the . The shader captures the depth information of everything currently visible on your monitor and shoots out screen-space mathematical rays to calculate how light reflects from one pixel onto another. The Core Upgrades in Version 0.33 Key Features of Version 0
RTGI 0.33 can cut your performance by 15% to 40% depending on your hardware and settings. Use these configuration tweaks in the ReShade panel to maximize your frames-per-second:
While it does not require dedicated RT cores (meaning it can run on GTX or older Radeon cards), an Nvidia RTX 2060 / AMD RX 6600 or higher is highly recommended for stable frame rates at 1080p.
I tested v0.33 in three games. Here’s the TL;DR:
Always leave this enabled. Turning it off will result in a grainy, pixelated mess. Common Troubleshooting Steps Light Bleeding Through Walls
: Place the qUINT_rtgi.fx and its associated textures into the reshade-shaders/Shaders folder of your game directory.