: This powerful script lets you pause, rewind, and fast-forward your replays. Even more impressive is "replay takeover," which allows you to load a replay, use Fightcade's built-in training mode, and take control of your character at any point to explore different scenarios.
are the secret sauce for any serious fighting game player. They transform standard emulated arcade games into fully-featured training labs with hitboxes, frame data, and save-state capabilities. The Top Fightcade LUA Training Scripts
Learn how to utilize the hotkeys for recording and playback in training mode: FightCade2 Training Mode - GET STARTED! YouTube• Feb 10, 2022
-- Fightcade FBNeo Hotkey Top Script Template local hotkeys = RESET_STATE = "keyboard.F5", DUMP_FRAMES = "keyboard.F6", TOGGLE_HITBOX = "keyboard.F7" function check_inputs() local keys = input.get() -- Hotkey 1: Savestate Reset Simulation if keys[hotkeys.RESET_STATE] then print("Hotkey Triggered: Resetting State...") -- Insert memory writing logic or emulator command here emu.frameadvance() end -- Hotkey 2: Frame Data Logger if keys[hotkeys.DUMP_FRAMES] then print("Hotkey Triggered: Logging frame variables.") -- Log specific player memory addresses to console end end -- Main execution loop bound to emulator frame updates while true do check_inputs() emu.frameadvance() end Use code with caution. Advanced Applications for Competitive Players fightcade lua hotkey top
For content creators and tournament organizers, Lua hotkeys can manipulate custom on-screen graphical user interfaces (GUIs).
To get the most out of your Lua scripts, keep the following advanced tips in mind.
Studying match footage This script transforms how you watch your saved replays. Instead of just watching, this proof-of-concept script lets you control the timeline and even take over control at a specific point. : This powerful script lets you pause, rewind,
Some advanced scripts, like VSAV_Training , require specific ROM patches to function correctly. These are often applied through the emulator's IPS Manager when loading a game.
: Create a dedicated /lua folder within your main Fightcade emulator directory (e.g., Fightcade/emulator/fbneo/lua ). Script Initialization : Launch the game via the Test Game button. Navigate to Game > Lua Scripting > New Lua Script Window .
| Script Name | Primary Game(s) | Key Features & Hotkey Notes | | :--- | :--- | :--- | | | Street Fighter III: 3rd Strike | The ultimate trainer with dummy actions, juggle count, and hitboxes | | fbneo-training-mode | Many (Garou, Waku Waku 7, etc.) | Universal basic training mode for many FBNeo games | | VSAV_Training | Vampire Savior (Darkstalkers) | Dedicated training mode with dummy recording and special resets | | Fightcade-Replay-Control | Replays for all games | Rewind, fast-forward, and takeover control of your replays | | Fightcade Training Mode | Built-in (v2.1.35+) | Official replay takeover tool. Activate via Game -> Lua Scripting | Waku Waku 7
This is arguably the best feature of modern Lua scripting. If you lose a close online match, you can save the replay. Run a script like the from the Game -> Lua Scripting menu. While watching the replay, press the designated save-state hotkey (often Alt+5 ). This creates a "mission" at that exact frame. You can then load that mission directly into training mode to practice your defense against the exact sequence that beat you.
A script can read the state of the game and the player's inputs in real time. For instance, you can write a script that triggers a sound effect when a specific move lands, or even visualizes frame data on screen.
Lua scripts interact directly with the emulator's memory values. By binding these scripts to a hotkey, you can trigger complex actions instantly without opening menus or disrupting your execution flow.
emu.frameadvance()