Maps Model Importer V0.4.0
“We used to spend three weeks hand-placing buildings for our cyberpunk city,” says Axl Vance, developer of Nyx Runners . “With Maps Model Importer v0.4.0, we exported real-world street layouts from Manhattan, ran the ‘futurize’ material override, and had a 40-block playable area in two hours. The glTF export directly into Godot 4 was seamless.”
Navigate to Google Maps, activate the "Globe" view, and zoom into the desired city.
The raw data is often heavy. Use Blender’s to reduce vertex count, and Merge by Distance to clean up overlapping geometry 1.2.1. Tips for Success maps model importer v0.4.0
Improved parsing of .rdc capture files, reducing import crashes on dense urban geometry.
With your .rdc file saved, return to Blender: “We used to spend three weeks hand-placing buildings
: Version 1.25 to 1.30 is generally recommended for this specific importer version. Do not automatically update to the newest RenderDoc unless specified.
Previous versions restricted users to a single provider (e.g., OpenStreetMap or Mapbox). Version 0.4.0 introduces a provider-agnostic pipeline . You can now layer: The raw data is often heavy
Have you tested Maps Model Importer v0.4.0? Share your import times and use cases in the comments below, or tag us on Mastodon @mapsimporter@fosstodon.org.
A compatible version (v0.4.0 typically worked best with Blender 2.9x - 3.x).
While v0.4.0 was a solid release, the add‑on has evolved significantly. Knowing the differences can help you decide whether to stick with v0.4.0 or upgrade:
