Vectordraw Developer Framework Cad -formely Vectordraw Standard- Free -
However, as software architecture moved away from purely COM-based models toward the robust, object-oriented .NET environment, the limitations of a "Standard" ActiveX control began to show. Developers needed deeper access to the object model, better 3D support, and a more modern API.
VDF provides native components for WinForms and WPF applications. It integrates seamlessly with Visual Studio, allowing .NET developers to drag and drop CAD canvases directly into their user interfaces.
The flexibility of VectorDraw Developer Framework CAD makes it a valuable asset across dozens of vertical industries:
VectorDraw Developer Framework (VDF) , formerly known as VectorDraw Standard However, as software architecture moved away from purely
VDF provides a rich set of user interaction tools that behave similarly to popular CAD software (like AutoCAD).
Written in managed C# code, offering seamless integration with Visual Studio and modern .NET development.
. As of 2024, it is offered as an "All-in-One" suite that combines the core framework with its web library, IFC support, and ray-tracing engine Core Engine Capabilities 2D & 3D Visualization It integrates seamlessly with Visual Studio, allowing
Licensing is based on the number of developers writing code against the VDF API.
Integrating VDF is straightforward. Here is a simple "Hello World" for the framework—creating a basic Windows Forms application that hosts a VectorDraw control:
: A dedicated engine for producing high-quality rendered scenes with advanced lighting and materials. ActiveX Wrapper gPoint endPoint = new gPoint(150.0
Lines, arcs, circles, ellipses, polylines, splines, and text (TrueType and SHX font support).
Every single entity, from a single vertex to a complex layout viewport, is accessible and modifiable programmatically.
using System; using VectorDraw.Professional.vdObjects; using VectorDraw.Geometry; namespace VectorDrawCADIntegration public class CadManager public void CreateSampleGeometry(vdDocument document) // Begin an undo transaction to optimize memory and undo stacks document.UndoHistory.StartGroup("CreateSampleGeometry"); // Define starting and ending 3D coordinates gPoint startPoint = new gPoint(0.0, 0.0, 0.0); gPoint endPoint = new gPoint(150.0, 100.0, 0.0); // Initialize a native VectorDraw Line entity vdLine line = new vdLine(); line.SetUnRegisterDocument(document); line.set_Defaults(); // Assign structural and geometric attributes line.StartPoint = startPoint; line.EndPoint = endPoint; line.PenColor.SystemColor = System.Drawing.Color.Red; line.LineWeight = VectorDraw.Professional.Constants.VdLineWeight.lw_050; // Add the created line to the Model Space collection document.Model.Entities.AddItem(line); // End the transaction and force the UI canvas to redraw the graphics pipeline document.UndoHistory.EndGroup(); document.Redraw(true); Use code with caution. Deployment and Licensing Models
Delivers hardware-accelerated 3D rendering for desktop applications, capable of handling millions of vectors, complex shading, and hidden-line removal smoothly.