Before you can edit any data, you must locate the storage directory. By default, Easy Save 3 writes files to Unity's standard Application.persistentDataPath .
asset in Unity, you have access to built-in tools to manage save data during development: Easy Save - The Complete Save Game & Data Serializer Asset es3 save editor work
This paper explores the mechanics and architectural role of the Easy Save 3 (ES3) editor within the Unity game engine Before you can edit any data, you must
Before editing saves, you need to know that Morrowind stores two types of data: This link or copies made by others cannot be deleted
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// 5. Save back byte[] modifiedData = saveFile.GetBytes(); File.WriteAllBytes("saveFile_edited.es3", modifiedData);
Are you trying to or code your own utility?