Bellwright V0035772 Fixed
: Fixes a critical hang in late-game revolutionary quests that could occur if players were simultaneously at war with multiple factions. Optimization
The developers scrapped the broken node system and reverted to a hybrid A* pathfinding model with weighted collision detection. Villagers now navigate around player-built structures without freezing. In testing, a village with 45 workers and 30 buildings saw zero pathfinding failures over a 12-hour continuous session.
: Corrected the settlement structure tab so it accurately lists total counts rather than displaying broken, cumulative figures across unrelated camps. Download and Verification Steps
This is the fix that saved hundreds of hours of player progress. Older builds had a habit of corrupting save files when quitting the game immediately after an auto-save.
: Performance issues that slowed the world to a crawl whenever new roads were constructed have been smoothed out. bellwright v0035772 fixed
The most notorious issue in v0035772 was the complete failure of villager AI pathfinding. Workers assigned to lumber camps or mines would simply freeze, their pathfinding nodes corrupted. They became "ghosts"—visible but utterly useless. This halted resource production entirely, effectively ending any playthrough past the 10-hour mark.
Addressed collision bugs that could cause players or workers to get stuck during settlement construction or exploration.
Villagers previously suffered from positioning bugs that stopped production completely. Bellwright Patches and Updates - SteamDB
: Resolved issues preventing players from connecting to co-op games loaded from existing saves. Villager AI & Productivity : Fixes a critical hang in late-game revolutionary
that players encountered during late-game progression, town management, and mod deployment . Developed by Donkey Crew and published by Snail Games, the medieval open-world survival RPG requires a high level of stability to manage complex logistics, multi-tiered settlements, and real-time directional combat.
: Corrected sound issues with crickets and other ambient noise in the Karvenia region. NPC and Management Improvements
The state engine checks faction conditions and bypasses the dialogue-stuck lock.
: Integrates advanced performance tech to stabilize framerates across low-tier and high-tier hardware configurations. Core Mechanics Patched in Build v0.0.3.5772 In testing, a village with 45 workers and
: Companions now properly switch from ranged weapons to melee weapons when rushed by enemy scouts, preventing them from being staggered to death while holding a bow. Quest Progression and UI Corrections
Here’s what you should do to ensure you have the correct and most recent version of the game:
: Fixed several high-priority crashes, including those occurring when bandits sent out raiding parties, when characters or settlement names exceeded 256 characters, and particle-related crashes during smelting.