Dark Souls Remastered 1.04 Jun 2026
Here is a comprehensive breakdown of everything included in Dark Souls Remastered update 1.04 and how it affected the game's community and meta. Online Matchmaking and Covenant Fixes
Before 1.04, the meta was dominated by a few near-invincible options. This patch brought the hammer down on several infamous builds: The Ring of Fog Fix : Originally, players using the Ring of Fog
: Fixed a bug where players would sometimes become invisible during multiplayer sessions.
The adjustments to game mechanics have also affected the way players approach combat. The changes to invincibility frames have made dodging and blocking more effective, allowing players to avoid damage more easily. dark souls remastered 1.04
, which deleted all held shards if a player had more than 99 when feeding them to him. Legacy Note: The "1.04" Confusion
The update, delivered by Bandai Namco 4.2.1 , focused heavily on refining the online ecosystem. Here are the primary fixes implemented:
to blacksmith inventories, streamlining the weapon upgrade path. Why It Matters for Remastered Players When QLOC developed Dark Souls: Remastered Here is a comprehensive breakdown of everything included
For the community, It is the version used for speedrunning, the active PvP meta, and the canonical way the game is played today. Below is a deep dive into the mechanics, meta, and hidden intricacies of this version.
While the remaster preserved most of the mechanical quirks of the original game, certain game-breaking exploits and visual bugs required immediate developer intervention.
In the current meta, certain weapons reign supreme due to their moveset stability in the Remastered engine: The adjustments to game mechanics have also affected
: Resolved a bug preventing player messages from appearing to others in asynchronous online play. The Legacy of "1.04" in Dark Souls History
: Solves the frustrating issue where your matchmaking pool froze permanently if the game attempted to connect you to a player who had blocked your account.
| Area | Change | |------|--------| | | Retains Remastered’s unchanged poise system (unlike PTDE, no nerf to heavy armor). | | Weapon matchmaking | Fixed an issue where upgraded weapons (+1 to +5 unique) were incorrectly bracketed. | | Curse resistance | Adjusted resistance scaling for certain armor sets (e.g., Paladin set). | | Soul gain | No change – same as PTDE 1.06 (boss souls give fixed amounts). | | Spells | Fixed a bug where Dark Bead sometimes dealt zero damage at close range. | | Item duping | The “frampt dupe” glitch (using Brightness menu) remains patched. |
Enter . Released in the summer of 2018 (and later integrated into the base version on Switch), this update wasn’t just another bug fix—it became the definitive version of the remaster. It is the patch that silenced the critics, stabilized Lordran, and remains the standard against which all subsequent tweaks are measured.
In the notoriously unforgiving world of Lordran, every scrap of information is a lifeline. This is especially true for Dark Souls Remastered , a title that revitalized the franchise’s legendary journey for modern consoles with its high-definition visuals and silky-smooth 60 frames per second. For players seeking the definitive experience, understanding the game’s evolution through its patch cycles is crucial. Among these, the holds a particularly important, albeit enigmatic, place in the game’s history.