Rtgi 01702 Release Fixed (2025)
The fixed version, often labeled RTGI_01702_FIXED or 01702_rev2 , addresses every major complaint. Here is the breakdown:
Understanding the RTGI 0.17.0.2 Release Fixed Version The update is a specific version of the Ray Traced Global Illumination (RTGI) shader for ReShade , created by developer Pascal Gilcher (also known as Marty McFly). This specific release, originally launched on October 30, 2020, was a key milestone in the shader's development, addressing critical stability and performance issues found in earlier versions. What is RTGI?
Players utilizing high-end shader setups alongside extensive ReShade presets frequently experienced game crashes or infinite loading screens during scene transitions. This was traced back to an issue with how the shader allocated VRAM memory textures on startup.
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The original RTGI 01702, while promising on paper, suffered from four major categories of failure:
: Open the DX11 or DX12 tab inside the ReShade overlay. Look closely at the list of changing numbers—this displays active rendering buffers. Manually click the checkbox next to the buffer matching your game's current resolution and lock it. Problem C: Drastic Frame Drops Below 30 FPS
In this deep‑dive article, we will explore exactly what RTGI 01702 is, what was broken in the original release, how the fixed version resolves those issues, and—most importantly—how you can safely update and optimize your system for the best results. What is RTGI
A common issue with RTGI is "flickering" or light bleeding when the game's depth buffer is not correctly aligned. This release included better internal handling for various depth buffer formats.
Refinements to the shader code to provide better framerates on non-RTX hardware by improving depth data processing. Temporal Stability:
: Resolved a specific bug related to light leakage and flickering shadows in motion, particularly noticeable in titles with fast-moving cameras. Resource Leakage This public link is valid for 7 days
Improvements to how the shader handles contact shadows and occlusion, preventing light "leaking" through solid objects. Usage Context Compatibility:
Ray Traced Global Illumination (RTGI) Shader – Release v0.17.x (Fixed) Developer: Pascal Gilcher (Marty McFly) Platform: ReShade (HLSL)
to calculate light bounces based on the scene's depth information. It bridges the gap between older rasterized lighting and modern hardware-accelerated ray tracing. Version History and Fixes Motion Vectors