Before you can paint digitally, you need to understand your tools. While this module uses Adobe Photoshop, the core concepts apply to Procreate, Clip Studio Paint, or Krita.

serves as the foundational introduction, specifically crafted to get students of all skill levels up to speed with essential technical and artistic basics. Curriculum Overview

To draw geometric environments and learn how to place human figures accurately within a 3D space. 3. Photoshop for Digital Production

Perspective is the "math" of art, and many beginners skip it—to their detriment. Marc simplifies the "scary" parts of 1-point and 2-point perspective. Understanding eye level. Vanishing Points: Creating the illusion of depth.

Term 1 focuses entirely on core mechanics. It strips away the pressure of creating "masterpieces" and forces you to look at the building blocks of visual art. It is divided into four main modules: 1. Nude Figure Drawing

Building on the initial digital production introduction, this section dives deeper into the practical, day-to-day tools used by production artists.

Custom brushes, layered PSD files, and high-resolution templates that are often missing from unofficial sources.

Because it is self-paced, you must hold yourself accountable to complete the grueling, repetitive drawing drills.

Term 1 of Cubebrush Art School by Marc Brunet covers the fundamentals of art, focusing on the basics of drawing, anatomy, and concept art. The course is designed to provide students with a solid foundation in artistic skills, which can be applied to various fields, such as concept art, illustration, or fine art.

Marc is famous for his "no fluff" teaching style. Term 1 is not about rendering beautiful elves or mechs; it is about weaponizing the fundamentals. The course is divided into 12 weeks, but they cluster around four major pillars.

The by Marc Brunet on Cubebrush is a comprehensive introductory module designed to establish a professional foundation for digital artists. Drawing from Brunet’s 15+ years of experience, including his tenure at Blizzard Entertainment, the curriculum mirrors a traditional college-level Art degree but is tailored for a self-paced digital workflow. Curriculum Overview

Aspiring digital artists often face a overwhelming sea of online tutorials, fragmented advice, and unstructured courses. Finding a definitive, verified educational path that bridges the gap between amateur sketching and industry-grade concept art is a challenge. Enter the program, a comprehensive, self-paced curriculum designed by veteran industry professional Marc Brunet.

The course's credibility is heavily tied to Marc Brunet, a veteran artist with over 15 years of experience:

| Class | Description & Key Focus | Time (Approx.) | | :--- | :--- | :--- | | | Builds foundational skills for drawing the human form, emphasizing proportion, gesture, and basic anatomy. | ~1h 37m | | Perspective 1 | Teaches the principles of linear perspective, enabling artists to create a convincing sense of depth and space in 2D art. This class was most recently updated in December 2025. | ~2h 50m | | Photoshop for Digital Prod 1 | Introduces the key tools and features of Photoshop for digital painting, designed to get you up and running efficiently. | ~2h 38m | | Visual Communication 1 | Explores core concepts of design, composition, and visual storytelling to help artists effectively convey ideas. | Information missing |

When searching for this course, you’ll often see the tag This refers to the official version hosted on Cubebrush. While there are many "bootleg" versions or scattered tutorials online, the verified Art School purchase includes: