The Medieval Kingdoms 1212 AD mod brings the High Middle Ages (early 13th century) into Total War: Attila , replacing the late antiquity setting with feudal Europe, the Crusader states, Byzantium, and more. The is the primary campaign version (not the separate Sandbox Campaign), offering a scripted, historical grand campaign from 1212 AD.
Before you hit 'Play', go through this quick checklist to ensure a smooth experience:
Below is the mandatory load order for the core mod components, as established by the community. To play the campaign alpha, you will need the base pack and model packs 1 through 6 at a minimum. Music and other packs are optional but highly recommended.
The Total War: Attila modification completely transforms the base game into a high-fidelity medieval simulator. Installing the Base Pack and the Campaign Alpha requires precise steps to avoid crashes and asset glitches. medieval kingdoms 1212 ad base pack campaign alpha install
This comprehensive guide walks you through the step-by-step installation process, troubleshoot common crashes, and ensure your medieval campaign runs smoothly. Prerequisites Before Installation
As of April 2026, the mod is celebrating its 12th anniversary with significant quality-focused updates, making now a perfect time to start a new campaign. Prerequisites 0;4f8;0;435;
The mod is split into multiple parts due to Steam Workshop file size limitations. You must subscribe to all necessary components for the campaign to function. Open your and navigate to the Library tab. Select Total War: Attila and click on the Workshop tab. The Medieval Kingdoms 1212 AD mod brings the
At launch, the campaign features a staggering . You can lead dozens of historically accurate powers from the Kingdom of England to the Ayyubid Sultanate, the Kievan Rus to the Almohad Caliphate. Dynamic faction ranks mean that any start can grow from a county to a duchy, kingdom, or even an empire as you expand your influence.
Expect a download of roughly 5-10 GB , though the final footprint may be larger depending on the number of model packs installed.
Once downloaded, the order in which the mods load is crucial. Incorrect ordering can lead to crashes or broken faction UIs. Launch Total War: Attila from Steam. In the launcher, click on . Enable all 1212 AD packs (they will turn green). Arrange the load order in this specific sequence: 1212 Scripts (Must be at the top) Custom Cities Beta Campaign Alpha To play the campaign alpha, you will need
A correct installation is paramount. The most common issues players face stem from an incorrect mod load order. Therefore, it's highly recommended to perform a of Total War: Attila before you begin to avoid conflicts with other mods. Ensure you have the base Total War: Attila game installed and updated via Steam. While no DLC is strictly required, the campaign is intended to be played with a specific set of workshop items.
Now for the most crucial part: getting this masterpiece running on your computer. The mod is designed to be user-friendly, but because it consists of several parts, following the correct order is vital.
Medieval Kingdoms 1212 AD continues to evolve. The Campaign Alpha is stable, offering hundreds of hours of gameplay. Developers are constantly updating models, balancing units, and improving the custom city battles.