Game Dev Tycoon 1.7.6 Guide < FAST >

| Genre | Best topic(s) | Second best | |-------------|-----------------------------|---------------------| | RPG | Fantasy, Sci-fi | Virtual World | | Action | Fantasy, Martial Arts | Futuristic | | Simulation | Virtual World, Modern | Sci-fi | | Adventure | Fantasy, Mystery | Detective | | Strategy | Modern, History | Sci-fi | | Puzzle | Abstract, Kids | Mystery |

: Always match engine type to genre (RPG engine for RPGs). Don’t use Action engine for Puzzle – you’ll get a penalty.

By following this guide and staying up-to-date with the latest developments, you'll be well on your way to becoming a Game Dev Tycoon. Good luck, and have fun!

Boosts your Technology points. Use these for Action, Simulation, and Strategy games. Topic and Genre Matching Game Dev Tycoon 1.7.6 Guide

In newer editions of the game (such as the Netflix release), licensed topics allow you to develop games based on parodies of movies and TV shows. These come with custom story events and special rewards. Each licensed topic can earn unique bonuses ranging from fan gains to research points, or even unlock new engine parts.

Version 1.7.6 keeps the core engine mechanics, which focus on and Technology (Yellow) points. Design Points: Focus on Story/Quests, Gameplay, and Dialog. Technology Points: Focus on Engine, Graphics, and Sound.

| Year | Goal | |------|--------------------------------------------| | 1 | 2 games (Simulation + Action) | | 2 | First 7+ score game | | 3 | Research 3D Graphics | | 4 | Move to G64 (best sales spike) | | 5 | Hire 3rd staff | | 6 | First 9+ score (Action+Fantasy on mBox) | | 7 | Build server room → MMO development start | | 8–10 | MMO released → massive passive income | | 11+ | Remaster top 3 hits for new platforms | | Genre | Best topic(s) | Second best

Avoiding these common pitfalls will save you from bankruptcy:

Send your staff to training in this specific order:

Follow a Medium game with a Small game, or a Large game with a Medium game. This resets the game's internal "hype and expectation" meter. Good luck, and have fun

Use publishers for your first few Medium games. They provide the market reach you lack. Only sign contracts with a high royalty share (above 14%) and market fit.

Moving to the office introduces staff management and Medium-sized games. Hiring Your First Staff Use the search option to find quality candidates.