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ReShade RTGI 0.36.1 represents a significant milestone in accessible graphics technology. It democratizes ray tracing, allowing users with GTX 900 or 1000 series cards (or equivalent AMD hardware) to experience realistic global illumination without purchasing expensive, RT-core enabled hardware.
and global illumination to almost any 3D game. Unlike native implementations, it operates as a post-process effect by analyzing the game's depth buffer and frame color to simulate light bounces. 2. Core Methodology: Screen-Space Ray Tracing Depth-Based Simulation
For the best balance of quality and performance:
The RTGI shader is a premium, highly advanced addition to ReShade. Unlike native ray tracing (DXR), which requires built-in game engine integration and specialized hardware RT cores, RTGI works via . It reads the game’s depth buffer (the data showing how far objects are from the camera) and calculates how light should bounce across those visible structures. Key Features of Version 0.36.1:
| Aspect | Detail | |----------------------|-------------------------------------------------------------------------| | | ReShade RTGI (Ray Traced Global Illumination) 0.36.1 | | Developer | Pascal "Marty McFly" Gilcher | | Initial release | Build 0.36.1 was the stable version for an extended period | | Key effects | Diffuse GI, specular GI, ambient occlusion | | Compatibility | DirectX 8–12, OpenGL, Vulkan; works on any GPU that runs ReShade | | Performance cost | 20–50% frame rate reduction depending on settings and hardware | | Notable strength | Tremendous visual upgrade in shadow‑heavy games, works on GTX cards | | Main limitation | Screen‑space only, no material properties | | Availability | Patreon subscription | Reshade Rtgi 0.36.1
Note: As this is a Patreon-supported, ongoing project, always check the Marty McFly Patreon for the latest installation requirements and bug fixes. If you'd like, I can: Tell you with this shader Compare it to other ReShade ambient occlusion methods Give you a pre-set configuration for better performance ReShade RTGI | Ray Traced Global Illumination
Choose the correct rendering API for your game (DirectX 9, 11, 12, or Vulkan).
Global Illumination (GI) is a critical component of achieving realistic lighting in 3D environments. It refers to the way light scatters and bounces off various surfaces, indirectly illuminating other parts of the scene. Traditional GI solutions are often computationally expensive and were typically precomputed or approximated in games. However, with RTGI, real-time global illumination becomes achievable, bringing a new level of realism to gaming visuals.
Pascal Gilcher is a German shader developer and one of the most influential ReShade modders. His breakthrough was the shader, which appeared in May 2019. The effect became so popular that NVIDIA eventually integrated it into GeForce Experience Freestyle as “SSRTGI”. ReShade RTGI 0
To help tailor this guide further, let me know you are trying to mod with RTGI 0.36.1, your graphics card model , and whether you are experiencing any specific graphical bugs like flickering or missing depth maps. Share public link
Copy the matching .fh texture/header files into the Textures folder. Step 3: Configure the Depth Buffer Launch the game and press Home to open the ReShade overlay. Navigate to the tab.
Controls how far light bounces travel. Higher values create soft, grand lighting shifts but can bleed through thin walls. Keep it medium for indoor scenes. Ray Amount & Steps
Visit the official ReShade website. Download the version explicitly labeled This version is mandatory because standard ReShade disables depth buffer access in multiplayer games to prevent cheating. 2. Install the Shader Files Unlike native implementations, it operates as a post-process
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Adjust the slider. Lower values reduce noise but increase ghosting behind moving objects. Find a middle ground around 0.40 . 3. Material Properties
Beyond the major features, version 0.36.1 brings significant refinements across the board. The popular MXAO (ambient occlusion) shader had its low-radius halos around objects fixed. Additionally, the Launchpad shader, which powers the optical flow for many other effects, was updated with a new gradient descent-based algorithm. It now offers users a choice between the optimizer (fast convergence for lower-quality settings) and SophiaG (slower but finds better minima for high-quality settings), giving users more control over their performance/quality balance.
ReShade RTGI version 0.36.1, developed by Pascal Gilcher, transitioned into the iMMERSE Pro suite in early 2024, focusing on performance optimizations and improved denoising. This update enhanced temporal filtering to reduce ghosting and introduced simplified modes for better performance on mid-range hardware. For more details, visit Marty's Mods #iMMERSE faq – @pictureamoebae on Tumblr
ReShade RTGI 0.36.1 stands as a testament to the advancements in real-time graphics processing. By making high-quality, cinematic visuals more accessible, gamers and developers alike can enjoy an elevated gaming experience. Whether you're a gamer looking to enhance your favorite titles or a developer interested in the technology behind these effects, ReShade RTGI 0.36.1 offers a compelling look into the future of real-time graphics.