The Headmaster Walkthrough Game Guide -v0.15.... -best Fixed Direct
Visit Mr. Wilson to gain his support for new school rules.
This foundational arc establishes your control over the institution.
Rachel’s v0.15 content includes new office-based interactions and practice options.
Solution: You likely missed a prerequisite stat check. Check your status screen. Most v0.15 late-game interactions require a minimum Charisma or Authority score of 20. Spend three consecutive days training in your office or the gym to break the barrier.
Ensure you have completed the required events for Sarah and Ms. Vance before proceeding to the final cutscenes of 0.15. 3. Character Guides & Romance Options The Headmaster Walkthrough Game Guide -v0.15.... -BEST
: Visit her apartment every evening (except Wednesday) to train her. Completing her first quest reduces weekly discipline loss from 4–6 points to just 1–2. 2. Key Quest Walkthroughs (v0.15) Quest Name Requirements Key Actions Many Hands for Many Bottoms New in v0.15
: The final training session requires completion of the "Sally Learns the Ropes" quest. 2. Main Mystery: "If a Headmaster Falls in the Woods" Activation : Access your office computer and open the Recycle Bin . Read the The Old Headmaster Mr. Wilson
After speaking with Sally, teaching a class will trigger the first Group Punishment event, which is essential for progressing the new staff training storyline.
The new “journal” system records every major decision. There is no true “wrong” choice, but consistency matters more than perfection. Visit Mr
Note: This guide covers features up through v0.17. Version 0.17 focuses on the , while v0.15 serves as the solid foundation for these updates.
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Making firm decisions increases your authority, allowing you to influence staff and students more easily.
The first few weeks are the most difficult, as discipline and grades naturally decline every day. The Headmaster (Video Game 2019) Rachel’s v0
The demand for a "Walkthrough Guide" highlights a fundamental tension within the genre: the conflict between immersion and optimization. The Headmaster deliberately obfuscates its mechanics. A new player might punish a rebellious student, only to accidentally lock themselves out of a crucial plotline three hours later because they lowered "Morale" too far. The frustration is intentional; the game simulates the chaos of managing unwilling participants. However, the guide serves as a . It allows the player to transcend the role of a struggling administrator and inhabit the power fantasy the title promises. By following the v0.15 guide , the player stops worrying about failing states and begins to appreciate the narrative’s subtle ironies. The guide reveals, for instance, that being too harsh in the first week causes the Head of the Student Council to sabotage you, while being too lenient triggers a visit from the Board of Governors. The walkthrough provides the "golden path" where the player maintains just enough tyranny to be feared, but just enough mercy to be useful.
: Hold a Friday board meeting to unlock the lake. Visit Jimmy the groundskeeper on weekday mornings to find clues about the old headmaster’s body.
The school's reputation affects funding and staff loyalty.
A major addition to v0.15 is the arrival of the foreign exchange student, which acts as a catalyst for institutional drama.